androidBooster principle presentation introduces key points and answers to frequent questions related to androidBooster.
To contribute to our benchmark database, we provide Android device end users "CaffeineMark" benchmarks."CaffeineMark" has been originally written by Pendragon Software to measures the Java code performance itself. We provide two versions :
This is the standard version of CaffeineMark
Search for "CaffeineMark benchmark" on the android market or use the Code barre QR.
Available for all Android Versions.
AndroidBooster has been applied on CaffeineMark to generate CaffeineMark Labs. Thanks to the results of CaffeineMark labs, we can determine the acceleration speedup provided using AndroidBooster.
Search for "CaffeineMark labs" on the android market or use the Code barre QR :
Available only on some Android Eclair and FroYo Version. Note that this is an experimental version.
How to use
After installing the applications, execute them to get the scores on your device.
After getting the results you can : publish the results on our database server, or access top ten results. Of course, more results we get, more accurate are the numbers and the top ten list. After the publication you are invited provide your email address to get news about this benchmark database or to participate to experimental benchmarks.
The application will also indicate you if there is another benchmark available on our database server.
droidBooster benchmark is applying a real-time computation on an image where the user is touching.
The screen is split in 2 parts. The lower part is the default Android execution, the upper part has been accelerated using AndroidBooster.
At the end of the benchmark, you are invited to send us your results.
This benchmark is available on the Android market:
Video player demo
This video player is presenting the list of available movies on the device and is showing an animated preview of the movies in the selection view. The application has been accelerated using AndroidBooster.
SprintRace is showing a real-time video decoding in Java without any user interaction. The screen is split in 2 parts. The upper part is the default Android execution, the lower part has been accelerated using AndroidBooster.
3D Music player demo
3D Music is an extended version of the “cube” music player open source project and has a nice and cool 3D interface. On the artist view, a fading between albums images is done. The application has been accelerated using AndroidBooster.
3D FlipFlop demo
FlipFlop is showing real-time decoded movie within a 3D animated square controlled by the user. It uses Android Java OGLES APIs.
The application has been accelerated using AndroidBooster.
To see the performance improvement, the user can switch between the default execution and the accelerated execution.